LucasFilm chips into Star Wars Battlefront 2 loot crate mess

LucasFilm chips into Star Wars Battlefront 2 loot crate mess

Sadly, that's not really the case at all, and EA's decision not to offer a Season Pass for Battlefront II has instead resulted in them jacking a microtransaction system into the game which veers dangerously close to pay-to-win. Though at the time of pen-to-paper Battlefront II doesn't contain any concrete pay-to-win elements, they were there once, and they will nearly certainly be back once the holiday push is done with and EA has finished trying to claw some goodwill back from fans. People went to social media and complained about the microtransactions arguing that they should not have to grind after spending $60 on the game.

EA acquired the lucrative exclusive rights to publish Star Wars-based games in 2013, a year after Disney purchased Lucasfilm for $4 billion.

Despite the unfortunate news, Star Wars Battlefront did manage to secure a spot as the second best-selling game in the United Kingdom this weekend, failing to surpass only the recent Call of Duty. The site also notes digital sales of Star Wars: Battlefront II were actually higher than those of Star Wars: Battlefront.

"Our goal has always been to create the best possible game for all of you - devoted Star Wars fans and game players alike", said Gabrielson.

EA has said it intends on flipping the in-game purchases switch back on at some point, but Disney appears to be laying it on thick that they're happier without the controversy, and by extension, microtransactions.

Now that you've seen our answers, we'd love to see hear your thoughts on the matter at hand. We want you to enjoy it, so please keep your thoughts coming. "But as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design".

This news comes after weeks of controversy, as fans voiced frustrations with the game's use of microtransactions.